Really fun game, and I liked the twist on using the changing stats to navigate. Would definitely have preferred the restart button to not be right next to the shoot button, but that might just be me =)
Very interesting idea! The only thing I am not fully sure about is how it would cater to those who are likely colourblind. Colour has some strong functionality here. Is there a way to design it such that we can very easily tell what resource pertains to what mechanic without involving colour exclusively?
Hey! I finished this it was interesting. I had fun with it took me 5 for six tries to beat the last room. Overall it was a fun experience i had to think about what order to do things in, i can see how the first few jump levels are a bit frustrating, as it took be several times to clear.
thanks for testing :), yes definitely, it was a challenge for me to create it but it was the fastest to implement this idea. I would love to use the concept in other genre.
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Really fun game, and I liked the twist on using the changing stats to navigate. Would definitely have preferred the restart button to not be right next to the shoot button, but that might just be me =)
indeed i didn't took the time for this, the shooting mechanics came after the reset one and havnt planned
Very interesting idea! The only thing I am not fully sure about is how it would cater to those who are likely colourblind. Colour has some strong functionality here. Is there a way to design it such that we can very easily tell what resource pertains to what mechanic without involving colour exclusively?
i think you can use specific shapes or pattern to remove the need for colors. essentially you just need to remember which color/pattern for each stat.
Hey! I finished this it was interesting. I had fun with it took me 5 for six tries to beat the last room. Overall it was a fun experience i had to think about what order to do things in, i can see how the first few jump levels are a bit frustrating, as it took be several times to clear.
I *love* the idea, but the jumps need a little too much precision for this to be fun to play.
thanks for testing :), yes definitely, it was a challenge for me to create it but it was the fastest to implement this idea. I would love to use the concept in other genre.